Sunday, January 8, 2012

Well of Lost Souls: Level 1


I've spent some time working on the campaign proper, sharing notes on the background of various segments of my world, and including my own take on the micro-sandbox design method I've used since 1977.

This section will detail some of the older maps that are part of the Isolde-Delta campaign.

The Well of Lost Souls was based on the concept I had taken from the plight of 5 missing children and the mystery of the Muckdwellers. While that complex was singularly focused on that task, this one took slavery to the next progressive step - and became a full blown complex for the trade of slaves. The 2nd level is accessed by the well in the midst of the dungeon, with a single ladder.

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