I've spent some time working on the
campaign proper, sharing notes on the background of various segments of
my world, and including my own take on the micro-sandbox design method
I've used since 1977.
This section will detail some of the older maps that are part of the Isolde-Delta campaign.
Well of Lost Souls was based on the concept I had taken from the plight
of 5 missing children and the mystery of the
Muckdwellers. While that complex was singularly focused on that task,
this one took slavery to the next progressive step - and became a full
blown complex for the trade of slaves. The 2nd level is accessed by the
well in the midst of the
dungeon, with a single ladder.