Sunday, September 14, 2014

Windmill

Greetings,

Continuing the focus on basic building maps.

I was going to create a set of layouts that detailed the three levels of the windmill that I created, but when researching typical designs, the lack of "useable space" inside derailed that idea rather quickly.

Instead, I created a support house with thatched "lesser" buildings attached, then finished the layout with well and fence. Presented below is the finished design:

Front view presenting the windmill and support building:
Side view:
Isometric view and details:
Overhead view with 10' grid in place (Dimensional size: 100' x 70')
Cheers,

Wednesday, September 3, 2014

Toll-House/Toll-Gate

One area of mapping that I feel is lacking for 1E (and similar) games is simple layouts that can be quickly used when the need arises. The next few posts will detail some of these concepts, starting with the Toll-House/Toll-Gate.

From "Toll-Gates in Sussex" by Leonard G. Lane,  (Sussex County Magazine Index - Volume 10 - 1936 - Turnpikes) http://scm.pastfinders.org/

Historically,  the people that lived near these toll-houses survived almost entirely on the produce of their own farms. Consequently, land and bridge owners often were prepared to accept hides and bullocks as tolls for the use of their bridges. Money didn't come into general use until the thirteenth century.

I discovered a good reference image of a Toll-House at http://www.secretshropshire.org.uk/content/learn/landscape/communications.asp



Armed with that data, presented below is a finished Toll-House with gate and bridge over water (and shadows):



Lastly, a traditional top-down view with 10' grid in place:

Cheers,

Wednesday, March 26, 2014

Not Dead Yet...

Yes fellow bloggers/readers, the reports of my unfortunate demise at the hands of The Bloated One have been greatly exaggerated. Although I do have a contract out on Lycosis' daughter, for her unscrupulous duping of my assistant cartographer, one Hannibal Hornblower.

Shalon, the aforementioned daughter, gave Hannibal a small chest as payment for his work on her dungeon (coming soon to this very blog). Turns out the chest had multiple complex locks and traps and Mister Hornblower, in his infinite wisdom, spent the portly sum of 1800 gp to remove the traps and arcane snares. Once unlocked, the dwarf popped the chest open - only to release her most daring trap - a miniature mimic.

Needless to say when Hannibal showed up for work last week, with said mimic - imagine a crab, complete with over-sized pincers - attached to his nose and right ear, I nearly died laughing. After regaining my composure, and telling Hannibal to please refrain from speaking due to his sounding like a seal on helium, we set about finding some equally unscrupulous miscreants to return the favor ten-fold.

Stay tuned...