Monday, September 26, 2016

Gem Tables 2.0

I've been revisiting past works, and I've not included a link to my set of gem tables to flesh out 1E campaigns. I realized the previous version, 1.5, needed some TLC, so I've updated the entire document with a cleaner presentation and streamlined the layout. I've included a short synapsis as well.

  • You want a quick gem name to throw out for that pickpocket attempt? – use the Quick Gem Table on page 6.
  • You need a gem and want to choose it from a categorized list? – use the Advanced Gem Table starting on page 7.
  • You want to choose a stone from a large combined list? – use the Complete Gem Tables starting on page 10.
  • Need a color or color combination for a stone? – use the Gem Color Chart on page 14.
  • Tired of round or square shaped stones? – use the Gem Shape Chart on page 15
Lastly, I wanted to show how all 3 sets of tables could be used, so a longer example has been included.

 Example:
“You’ve just defeated the Orcs and their chieftain. While searching the bodies, the thief finds a glove that jingles when inspected”. “I look inside” says the thief. “Regis tips the contents into his hand and you see…”

You’ve either pre-rolled the treasure, roll it on the fly, or make it up on the spot. However you do it is fine because you’re the DM. In this example we will roll for three separate stones using all the tables.
  1. Quick Table (page 6) Roll of 59 results in an Opaque Quartz.
  2. Advanced Table (page 7) Roll of 3D8 nets 14, which is Olivine, the subsequent roll of 4 gives a Green Peridot.
  3. Complete Table (page 11) Roll of 11, and on sub-table 11, roll of 15 results in a Black Verdan Gold. 
Roll for value using the charts reproduced on page 3 and 4 and you’re done. So let us conclude this example:
“You find 25 coppers, 4 silvers and 3 gems” the DM replies. “Cool, we'll stash them for later and check back in town”, the Cleric says, thinking the gems might be used for a tithing to his church.

Later, at the local magic shop (substitute a Gem Store complete with Gemologist and/or Lapidary if you'd like), the party has the gems appraised. “Ah, these are interesting stones my friends... (checks and tests) ...the first is a Opaque Quartz, the second a Green Peridot, and the third is Black Gold”. “Whew-hew” cries the fighter, “Gold! We’re rich, drinks are on me!”


“Not so fast my friend, this is a Verdan Gold nugget. It's very delicate and certainly not as valuable as true gold because of its small size, but the color and ...” “How much is it worth?” the Thief interrupts, a glint in his eyes. “Well, fair market value – and maybe you'll find a better deal in Elise - but I'd say 130 Gold”. The jeweler continues “all together, these gems are worth 185 gp”.


Included is a link to download version 2.0 of the Gem Tables document below, and it will be available in the the downloads archive:

https://www.dropbox.com/s/cu9htgxx2ec46mk/GemTables%202.0.pdf?dl=0

Cheers,

Saturday, September 24, 2016

Temple of the White Lotus - Level 3: Balcony

The Temple of the White Lotus, Level 3's primary purpose is balcony, storage of weapons and arrow slits for defensive purposes on the exterior. Twin staircases on either side lead down through level two, and exit via secret door inside and outside on level one. Sleeping quarters have existed here in the past, as have a few collections of books and artwork.

Cheers,

Temple of the White Lotus - Level 2: Gallery

The second level of the Temple of the White Lotus has a unique feature, a grand gallery. In the past both art and jewelry exhibits have been held here, and some of the proceeds from such events help supplement the temple. The upper balcony gives a lovely view of the reflecting pool below, and incense provides a peaceful environment. The upper halls include the three guiding principles of the order, Harmony, Peace and Nature.


Cheers,

Temple of the White Lotus

I'm a firm believer that OD&D and 1E are the best versions because the rules have a mystical quality to them. In addition, since I run a medieval western campaign (always have, always will) I stick to the base classes. I wanted to include monks in my campaign, so I created the Monks of the White Lotus.

This is the finished recreation of the Temple of the White Lotus, devoted to study and training, and includes the largest fountain/reflecting pool that I've ever created. The monks supplement their temple's coffers beyond donations by selling their famed lotus at local events, and are a source for rarer varieties of the popular flower.


Cheers,

Thursday, September 15, 2016

Castle of the Bloated One - Castle Main - Level 3

Level 3 has a singular feature, a multi-pillared room with central dias. L'chian Endor'e and his enclave make their home here.


Cheers,

Castle of the Bloated One - Castle Main - Level 2

Level 2 includes a central training ground, and multiple stairs leading to various levels. There is also current work being done on sub-levels by work crews recently hired by his grace, L'chian Endor'e, high druid of the School of Scales.
Cheers,

Castle of the Bloated One - Castle Main - Level 1

Now that the Castle complex is correct, the three previous posts show The Castle of the Bloated One Levels 4 through 6, which are specifically part of the Castle Main. These are not shown on the previous blue overlay map, because they are 212 feet below the castle complex. They can be accessed from inside the Castle Main, or by using the twin set of spiral staircase just east of the main entrance, and the vertical Columnar Basalt shafts located east and west.

In the past, rangers and druids were trained in specialties like botany and fungi, but recently (50 years), the school's focus has shifted to the preservation of knowledge, while still retaining a vast library of information on the trees located throughout Isolde-Delta. Level 1 includes the School of Scales, and the last surviving Llorimar Tree, known for its medicinal properties.

Cheers,