Saturday, September 24, 2016

Temple of the White Lotus - Level 3: Balcony

The Temple of the White Lotus, Level 3's primary purpose is balcony, storage of weapons and arrow slits for defensive purposes on the exterior. Twin staircases on either side lead down through level two, and exit via secret door inside and outside on level one. Sleeping quarters have existed here in the past, as have a few collections of books and artwork.

Cheers,

Temple of the White Lotus - Level 2: Gallery

The second level of the Temple of the White Lotus has a unique feature, a grand gallery. In the past both art and jewelry exhibits have been held here, and some of the proceeds from such events help supplement the temple. The upper balcony gives a lovely view of the reflecting pool below, and incense provides a peaceful environment. The upper halls include the three guiding principles of the order, Harmony, Peace and Nature.


Cheers,

Temple of the White Lotus

I'm a firm believer that OD&D and 1E are the best versions because the rules have a mystical quality to them. In addition, since I run a medieval western campaign (always have, always will) I stick to the base classes. I wanted to include monks in my campaign, so I created the Monks of the White Lotus.

This is the finished recreation of the Temple of the White Lotus, devoted to study and training, and includes the largest fountain/reflecting pool that I've ever created. The monks supplement their temple's coffers beyond donations by selling their famed lotus at local events, and are a source for rarer varieties of the popular flower.


Cheers,

Thursday, September 15, 2016

Castle of the Bloated One - Castle Main - Level 3

Level 3 has a singular feature, a multi-pillared room with central dias. L'chian Endor'e and his enclave make their home here.


Cheers,

Castle of the Bloated One - Castle Main - Level 2

Level 2 includes a central training ground, and multiple stairs leading to various levels. There is also current work being done on sub-levels by work crews recently hired by his grace, L'chian Endor'e, high druid of the School of Scales.
Cheers,

Castle of the Bloated One - Castle Main - Level 1

Now that the Castle complex is correct, the three previous posts show The Castle of the Bloated One Levels 4 through 6, which are specifically part of the Castle Main. These are not shown on the previous blue overlay map, because they are 212 feet below the castle complex. They can be accessed from inside the Castle Main, or by using the twin set of spiral staircase just east of the main entrance, and the vertical Columnar Basalt shafts located east and west.

In the past, rangers and druids were trained in specialties like botany and fungi, but recently (50 years), the school's focus has shifted to the preservation of knowledge, while still retaining a vast library of information on the trees located throughout Isolde-Delta. Level 1 includes the School of Scales, and the last surviving Llorimar Tree, known for its medicinal properties.

Cheers,

Castle of the Bloated One - Massive Update

From January through September of 2012, work on recreating images of the layout of The Castle of the Bloated One, all done in Dungeonographer, and finished in Paint Shop Pro took place. The entire complex was also created in Sketchup for both perspective and top-down viewing. Those images were posted on this blog from October through December 2012, to both share the original campaign, and to collect as much data as I could in hopes of at some point publishing the material.

Over the last month, I've been revisiting this area to correct errors made in recreation due to not having my original source hex maps available, which I found on September 3rd. First was recreating a basic blue overlay of the entire castle complex to show the layout, sans any dungeon levels.


Next, all the entrance points from the castle complex into the dungeon were created, and then Dungeon Level 1 was laid out. I did this in two versions, a full 10,000 X 10,000 version in Dungeonographer, and a smaller overlay version to fit the blue layout.
Then, I added an overlay of the dungeon onto the blue background, giving a collective view of the complex together.



More to come,